A downloadable game

This game is written in SGDK. For writing music tracks used: GennyFL(VST), Deflemask and VGMMaker.

The game runs both on emulators and on a real console.

What is planned to be implemented:

- is a classic 2D platform game from the 90s, similar to "Space Cobra RetPixMod" and the "Contra" series of games

- several game episodes in the game

- levels with different mechanics: walking, flying on a rocket, riding a bike, scuba diving

- introduction of Nu-mode (16+)

- procedural cut-scenes between game levels

- tutorial explaining how to play and which gamepad buttons do what

- possibly reassigning the gamepad buttons by the user

- possibly a demo mode of the game

- perhaps adding new abilities to the player's characters, for example - sliding

- possibly adaptation of the game for PAL 50 mode

The game is at the initial stage of development. But the basic functions are already presented:

- game characters: physics, camera, weapons, collisions, indication, animation optimized

- opponents: AI, collisions, weapons, explosions

- items: replenishment of health, temporary immortality, replenishment of super-weapon ammo

- general game loop: open level, end game, restart level

- paging objects from the level map to the displayed frame

The game is written on bare enthusiasm in your spare time.

It is possible that a serial release of the game on physical media (cartridge, box and printed manual) will be arranged.

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