COBJANDOM
A downloadable game
This game is written in SGDK. For writing music tracks used: GennyFL(VST), Deflemask and VGMMaker.
The game runs both on emulators and on a real console.
What is planned to be implemented:
- is a classic 2D platform game from the 90s, similar to "Space Cobra RetPixMod" and the "Contra" series of games
- several game episodes in the game
- levels with different mechanics: walking, flying on a rocket, riding a bike, scuba diving
- introduction of Nu-mode (16+)
- procedural cut-scenes between game levels
- tutorial explaining how to play and which gamepad buttons do what
- possibly reassigning the gamepad buttons by the user
- possibly a demo mode of the game
- perhaps adding new abilities to the player's characters, for example - sliding
- possibly adaptation of the game for PAL 50 mode
The game is at the initial stage of development. But the basic functions are already presented:
- game characters: physics, camera, weapons, collisions, indication, animation optimized
- opponents: AI, collisions, weapons, explosions
- items: replenishment of health, temporary immortality, replenishment of super-weapon ammo
- general game loop: open level, end game, restart level
- paging objects from the level map to the displayed frame
The game is written on bare enthusiasm in your spare time.
It is possible that a serial release of the game on physical media (cartridge, box and printed manual) will be arranged.
Status | In development |
Author | clobberasm |
Genre | Platformer |
Tags | 16-bit, 2D, cobjandom, genesis, megadrive, Pixel Art, sega, Sega Genesis, segamegadrive |
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